Files
2022-10-26 12:25:11 +08:00

331 lines
8.8 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="GuildServer"
ProjectGUID="{34FC00A9-238D-492A-BB49-D2C32AF78023}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug - (서버용)|Win32"
OutputDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\_Intermediate\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\ProgramCommon&quot;;&quot;$(SolutionDir)..\Utility&quot;;&quot;$(SolutionDir)..\Server\include&quot;;&quot;$(SolutionDir)..\Server\Common&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\Server\LokiLib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER;"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="../_bin/GuildServer_d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(SolutionDir)lib&quot;;&quot;$(SolutionDir)..\lib&quot;;&quot;$(SolutionDir)..\SUN3DENGINE\lib&quot;"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="../_bin/$(ProjectName)_d.pdb"
GenerateMapFile="TRUE"
MapFileName="..\_bin\GuildServer_d.map"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
EntryPointSymbol="SunEntryPoint"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release - (서버용)|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\ProgramCommon&quot;;&quot;$(SolutionDir)..\Utility&quot;;&quot;$(SolutionDir)..\Server\include&quot;;&quot;$(SolutionDir)..\Server\Common&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\Server\LokiLib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER;"
RuntimeLibrary="0"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="../_bin/GuildServer.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(SolutionDir)lib&quot;;&quot;$(SolutionDir)..\lib&quot;;&quot;$(SolutionDir)..\SUN3DENGINE\lib&quot;"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="../_bin/$(ProjectName).pdb"
GenerateMapFile="TRUE"
MapFileName="..\_bin\GuildServer.map"
MapExports="TRUE"
MapLines="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="SunEntryPoint"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="main"
Filter="">
<File
RelativePath=".\GuildServer.cpp">
</File>
<File
RelativePath=".\GuildServer.h">
</File>
<File
RelativePath=".\main.cpp">
</File>
<File
RelativePath=".\SharedMemoryLeakReporter.hxx">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug - (서버용)|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release - (서버용)|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Sessions"
Filter="">
<File
RelativePath=".\Sessions\AgentServerSession.cpp">
</File>
<File
RelativePath=".\Sessions\AgentServerSession.h">
</File>
<File
RelativePath=".\Sessions\DBProxyServerSession.cpp">
</File>
<File
RelativePath=".\Sessions\DBProxyServerSession.h">
</File>
<File
RelativePath=".\Sessions\GameServerSession.cpp">
</File>
<File
RelativePath=".\Sessions\GameServerSession.h">
</File>
<File
RelativePath=".\Sessions\MasterServerSession.cpp">
</File>
<File
RelativePath=".\Sessions\MasterServerSession.h">
</File>
<File
RelativePath=".\Sessions\ServerSessionCommon.h">
</File>
<File
RelativePath=".\Sessions\ServerSessionEx.cpp">
</File>
<File
RelativePath=".\Sessions\ServerSessionEx.h">
</File>
<File
RelativePath=".\stdafx.h">
</File>
<File
RelativePath=".\Sessions\WorldServerSession.cpp">
</File>
<File
RelativePath=".\Sessions\WorldServerSession.h">
</File>
</Filter>
<Filter
Name="PacketHandler"
Filter="">
<File
RelativePath=".\PacketHandler\Handler_FromAgentServer.cpp">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromAgentServer.h">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxyServer.cpp">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxyServer.h">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.cpp">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.h">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.cpp">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.h">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.cpp">
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.h">
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.cpp">
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.h">
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.cpp">
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.h">
</File>
</Filter>
<Filter
Name="Guild"
Filter="">
<File
RelativePath=".\Guild\Guild.cpp">
</File>
<File
RelativePath=".\Guild\Guild.h">
</File>
<File
RelativePath=".\Guild\GuildCommon.h">
</File>
<File
RelativePath=".\GuildCorps.cpp">
</File>
<File
RelativePath=".\GuildCorps.h">
</File>
<File
RelativePath=".\Guild\GuildManager.cpp">
</File>
<File
RelativePath=".\Guild\GuildManager.h">
</File>
<File
RelativePath=".\Guild\GuildMember.cpp">
</File>
<File
RelativePath=".\Guild\GuildMember.h">
</File>
<File
RelativePath=".\Guild\GuildRelation.cpp">
</File>
<File
RelativePath=".\Guild\GuildRelation.h">
</File>
<File
RelativePath=".\Guild\GuildSmallContentEntry.cpp">
</File>
<File
RelativePath=".\Guild\GuildSmallContentEntry.h">
</File>
</Filter>
<Filter
Name="ScriptParserManager"
Filter="">
<File
RelativePath=".\GuildScriptParserManager.cpp">
</File>
<File
RelativePath=".\GuildScriptParserManager.h">
</File>
</Filter>
<Filter
Name="Log"
Filter="">
<File
RelativePath=".\GuildLog.cpp">
</File>
<File
RelativePath=".\GuildLog.h">
</File>
</Filter>
<Filter
Name="Domination"
Filter="">
<File
RelativePath=".\DominationManager.cpp">
</File>
<File
RelativePath=".\DominationManager.h">
</File>
</Filter>
</Files>
<Globals>
<Global
Name="DevPartner_IsInstrumented"
Value="1"/>
</Globals>
</VisualStudioProject>