Files
2022-10-26 12:25:11 +08:00

18 lines
327 B
C++

#ifndef _BATTLESERVERSESSION_H_
#define _BATTLESERVERSESSION_H_
#pragma once
#include "GameServerSession.h"
class BattleServerSession : public GameServerSession
{
public:
BattleServerSession() {};
~BattleServerSession() {};
eSERVER_TYPE GetServerType() { return BATTLE_SERVER; }
};
#endif // _BATTLESERVERSESSION_H_