49 lines
860 B
C++
49 lines
860 B
C++
#include "stdafx.h"
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// =======================================================================================
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//////////////////////////////////////////////////////////////////////////
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// <MODULE VARIABLEs>
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//static BYTE*
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//////////////////////////////////////////////////////////////////////////
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BOOL ISecureSimplexSNK03::DoEarlyProcess( BYTE*& pSendingMsg, WORD& wSendingSize )
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{
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pSendingMsg = NULL;
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wSendingSize = 0;
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return FALSE;
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};
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// [for CLIENT] Application::Heartbeat에서 호출
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VOID ISecureWorkNode::Update( DWORD dwDeltaTick )
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{
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//__DEBUGGING_OUTPUT0( __FUNCTION__ );
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#if SERVER_CODE
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#elif CLIENT_CODE
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#endif //
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}
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// [for CLIENT] BattleScene일 경우 경우 호출 - Init 계열에서 한번
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VOID ISecureWorkNode::OnChange::Scene( eZONETYPE ztZONE )
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{
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__DEBUGGING_OUTPUT0( __FUNCTION__ );
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#if SERVER_CODE
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#elif CLIENT_CODE
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#endif //
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}
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