Files
2022-10-26 12:25:11 +08:00

15 lines
416 B
C++

#pragma once
class ServerSession;
struct MSG_BASE;
#define Handler_AgentServer_DECL( p ) static VOID On##p( ServerSession * pServerSession, MSG_BASE * pRecvMsg, WORD wSize )
#define Handler_AgentServer_IMPL( p ) VOID Handler_AgentServer::On##p( ServerSession * pServerSession, MSG_BASE * pRecvMsg, WORD wSize )
class Handler_AgentServer
{
public:
Handler_AgentServer(void){}
~Handler_AgentServer(void){}
};