30 lines
648 B
C++
30 lines
648 B
C++
#pragma once
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#include "ProtocolCommand.h"
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#include "ShopActionFactory.hpp"
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class CPCCShopGiftProduct : public CProtocolCommand
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{
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public:
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void Execute(DWORD_PTR pSession, PBYTE pBuf);
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private:
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CShopActionFactory m_factory;
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};
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void CPCCShopGiftProduct::Execute(DWORD_PTR pSession, PBYTE pBuf)
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{
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ShopProtocol::MSG_REQUEST_BASE<void>* GameCodeBase = (ShopProtocol::MSG_REQUEST_BASE<void>*)pBuf;
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CShopAction* pAction = m_factory.GetShopActionObj();
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if(NULL != pAction)
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{
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pAction->ExecuteGiftProduct(pSession, pBuf);
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}
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else
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{
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BILLING_LOG(WZPUBLIC::LEVEL_WARN, "Unknown GameCode (%ld) : GiftProduct", GameCodeBase->GetGameCode());
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}
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}
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