65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
#pragma once
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#include "BaseLogData.h"
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class DLL_DECLARE SnapShotData : public BaseLogData
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{
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public:
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SnapShotData(VOID);
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~SnapShotData(VOID);
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public:
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__LOG_PROPERTY(WORD, ACStreamVersion );
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__LOG_PROPERTY(WORD, QuestStreamVersion );
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__LOG_PROPERTY(WORD, ReadVersion );
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__LOG_PROPERTY(WORD, ItemBinaryVersion );
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BYTE m_byCharStat[MAX_BASE_PLAYER_INFO_SIZE];
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BYTE m_byInventory[MAX_INVENTORYITEMSTREAM_SIZE];
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BYTE m_byTempInventory[MAX_TEMPINVENTORYITEMSTREAM_SIZE];
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BYTE m_byEquipItem[MAX_EQUIPITEMSTREAM_SIZE];
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BYTE m_bySkill[MAX_SKILLSTREAM_SIZE];
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BYTE m_byMission[MAX_MISSIONSTREAM_SIZE];
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BYTE m_byProgrQuest[MAX_PROGR_QUESTSTREAM_SIZE];
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BYTE m_byComplQuest[MAX_COMPL_QUESTSTREAM_SIZE];
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BYTE m_byAC[MAX_ACSTREAM_SIZE];
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public:
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VOID Serialize( CLogArchive& rArchive, BOOL bAddText = FALSE );
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VOID Read(CLogArchive& rArchive);
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VOID Init();
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//setter Method
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public:
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inline VOID SetCharStat( BYTE* pbyCharStat, DWORD MaxSize );
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inline VOID SetInventory( BYTE* pbyInventory, DWORD MaxSize );
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inline VOID SetTempInventory( BYTE* pbyTempInventory, DWORD MaxSize );
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inline VOID SetEquipItem( BYTE* pbyEquipItem, DWORD MaxSize );
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inline VOID SetSkill( BYTE* pbySkill, DWORD MaxSize );
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inline VOID SetMission( BYTE* pbyMission, DWORD MaxSize );
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inline VOID SetAC( BYTE* pbyAC, DWORD MaxSize );
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inline VOID SetProgrQuest( BYTE* pbyProgrQuest, DWORD MaxSize );
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inline VOID SetComplQuest( BYTE* pbyComplQuest, DWORD MaxSize );
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public:
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inline BYTE* GetCharStatPtr(){ return m_byCharStat; }
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inline BYTE* GetInventoryPtr(){ return m_byInventory; }
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inline BYTE* GetTempInventoryPtr(){ return m_byTempInventory; }
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inline BYTE* GetEquipItemPtr(){ return m_byEquipItem; }
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inline BYTE* GetSkillPtr(){ return m_bySkill; }
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inline BYTE* GetMissionPtr(){ return m_byMission; }
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inline BYTE* GetACPtr(){ return m_byAC; }
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inline BYTE* GetProgrQuestPtr(){ return m_byProgrQuest; }
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inline BYTE* GetComplQuestPtr(){ return m_byComplQuest; }
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public:
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inline int GetCharStatSize(){ return sizeof(m_byCharStat); }
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inline int GetInventorySize(){ return sizeof(m_byInventory); }
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inline int GetTempInventorySize(){ return sizeof(m_byTempInventory); }
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inline int GetEquipItemSize(){ return sizeof(m_byEquipItem); }
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inline int GetSkillSize(){ return sizeof(m_bySkill); }
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inline int GetMissionSize(){ return sizeof(m_byMission); }
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inline int GetACSize(){ return sizeof(m_byAC); }
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inline int GetProgrQuestSize(){ return sizeof(m_byProgrQuest); }
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inline int GetComplQuestSize(){ return sizeof(m_byComplQuest); }
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}; |