Files
2022-10-26 12:25:11 +08:00

28 lines
579 B
C++

#ifndef _BATTLESERVERSESSION_H_
#define _BATTLESERVERSESSION_H_
#pragma once
#include "GameServerSession.h"
class BattleServerSession : public GameServerSession
{
public:
BattleServerSession();
~BattleServerSession();
VOID Init();
VOID Release();
VOID Update();
eSERVER_TYPE GetServerType() { return BATTLE_SERVER; }
virtual VOID OnRedirect();
protected:
virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
virtual VOID OnDisconnect();
virtual VOID OnRecv( BYTE * pMsg, WORD wSize );
};
#endif // _BATTLESERVERSESSION_H_