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2022-10-26 12:25:11 +08:00

32 lines
853 B
C++

#ifndef _GAMEDBPROXYSESSION_H_
#define _GAMEDBPROXYSESSION_H_
#include "ServerSession.h"
class FunctionMap;
//=================================================================================================
// Game DB Proxy의 접속을 받아 처리하기 위한 클래스
//=================================================================================================
class GameDBProxySession : public ServerSession
{
public:
GameDBProxySession();
~GameDBProxySession();
virtual VOID Init();
virtual VOID Release();
virtual VOID Update();
virtual eSERVER_TYPE GetServerType() { return GAME_DBPROXY; }
virtual VOID OnRedirect();
protected:
virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
virtual VOID OnDisconnect();
virtual VOID OnRecv( BYTE *pMsg, WORD wSize );
private:
};
#endif //_GAMEDBPROXYSESSION_H_