Files
2022-10-26 12:25:11 +08:00

31 lines
604 B
C++

#ifndef _GAMESERVERSESSION_H_
#define _GAMESERVERSESSION_H_
#pragma once
#include "ServerSession.h"
class GameServerSession : public ServerSession
{
public:
GameServerSession();
~GameServerSession();
VOID Init();
VOID Release();
VOID Update();
eSERVER_TYPE GetServerType() { return BATTLE_SERVER; }
virtual VOID OnRedirect();
protected:
virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex );
virtual VOID OnDisconnect();
virtual VOID OnRecv( BYTE *pMsg, WORD wSize );
private:
VOID SendDBProxyServerInfo();
};
#endif // _GAMESERVERSESSION_H_