41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#ifndef _SERVER_SESSION_FACTORY_H_
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#define _SERVER_SESSION_FACTORY_H_
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#include <MemoryPoolFactory.h>
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#include <Singleton.h>
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#include <const.h>
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class ServerSession;
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class TempServerSession;
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class BattleServerSession;
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class FieldServerSession;
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class GameDBProxySession;
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class AccountDBProxySession;
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class AgentServerSession;
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class MasterServerSession;
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class GuildServerSession;
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class ServerSessionFactory : public util::Singleton<ServerSessionFactory>
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{
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public:
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ServerSessionFactory();
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~ServerSessionFactory();
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ServerSession* AllocServerSession( eSERVER_TYPE eServerType );
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BOOL FreeServerSession( ServerSession * pServerSession );
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private:
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util::CMemoryPoolFactory<TempServerSession> *m_pTempServerPool;
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util::CMemoryPoolFactory<BattleServerSession> *m_pBattleServerPool;
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util::CMemoryPoolFactory<FieldServerSession> *m_pFieldServerPool;
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util::CMemoryPoolFactory<GameDBProxySession> *m_pGameDBProxyPool;
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util::CMemoryPoolFactory<AccountDBProxySession> *m_pAccountDBProxyPool;
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util::CMemoryPoolFactory<AgentServerSession> *m_pAgentServerPool;
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util::CMemoryPoolFactory<MasterServerSession> *m_pMasterServerPool;
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#if !defined(_NA002635_GZ_DZ_PROTOCOL_UINIFICATION)
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util::CMemoryPoolFactory<GuildServerSession> *m_pGuildServerPool;
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#endif
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};
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#endif // __SERVER_SESSION_FACTORY_H__
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