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2022-10-26 12:25:11 +08:00

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C++

#ifndef _NA_0_20110613_GAME_SHOP_RENEWAL
//=============================================================================================================================
/// ItemCategory class
/**
@author Kim Min Wook < taiyo@webzen.com >
@since 2007. 1. 11
@remark
-
@note
-
@history
- 2007/1/11: Package 처리를 하면서 같은 범주에 묶기 위해 ItemCategory와 PackageCategory를 나눔.
*/
//=============================================================================================================================
#pragma once
#ifndef _NA_0_20101015_SOLAR_SHOP_TEMP_REFACTORING
#include "ShopCategory.h"
#include "SingleItem.h"
class ShopManager;
class ItemCategory : public ShopCategory
{__DECL_CUSTOMPOOL_PTR(ItemCategory)
public:
ItemCategory();
virtual ~ItemCategory();
virtual eSHOP_CATEGORY_SEPERATE GetSeperateType() { return SHOP_ITEM; }
virtual void Release();
virtual void Serialize(ShopManager& mgr IN, BYTE page, ArchiveOfStream& ar, eSHOP_SERIALIZE se);
virtual void Display();
private:
};
#endif // _NA_0_20101015_SOLAR_SHOP_TEMP_REFACTORING
#endif // not defined _NA_0_20110613_GAME_SHOP_RENEWAL