17 lines
286 B
C
17 lines
286 B
C
#pragma once
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struct sAUTO_ACTION
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{
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enum eACTION_TYPE
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{
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# undef WISE_AUTO_PLAY_T
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# define WISE_AUTO_PLAY_T(type) type ,
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# include "WiseAutoPlayAction.Definition.hxx"
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# undef WISE_AUTO_PLAY_T
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};
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eACTION_TYPE BASE_ACTION;
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eACTION_TYPE CUR_ACTION;
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eACTION_TYPE NEXT_ACTION;
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};
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