Files
Sun1602/Client/GameClient/Autobot/Action/AutobotActionReadyField.h
T
2022-10-26 12:25:11 +08:00

38 lines
991 B
C++

#ifndef _AutobotActionReadyField_H_
#define _AutobotActionReadyField_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "Autobot/StateMachine/AutobotState.h"
#include "Autobot/StateMachine/AutobotStateMachine.h"
class AutobotArea;
//------------------------------------------------------------------------
class AutobotActionReadyField : public AutobotState<AutobotArea>
{
public:
static AutobotActionReadyField* Instance();
~AutobotActionReadyField();
virtual char* Name(){ return "AutobotActionReadyField"; }
virtual void Enter(AutobotArea* owner){}
virtual bool Execute(AutobotArea* owner);
virtual void Exit(AutobotArea* owner){}
private:
AutobotActionReadyField();
//copy ctor and assignment should be private
AutobotActionReadyField(const AutobotActionReadyField&);
AutobotActionReadyField& operator=(const AutobotActionReadyField&);
bool ProcessHuntingFree(AutobotArea* owner);
bool ProcessFollowParty(AutobotArea* owner);
};
#endif