Files
Sun1602/Client/GameClient/Autobot/Action/AutobotActionRelax.h
T
2022-10-26 12:25:11 +08:00

35 lines
839 B
C++

#ifndef _AutobotActionRelax_H_
#define _AutobotActionRelax_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "Autobot/StateMachine/AutobotState.h"
#include "Autobot/StateMachine/AutobotStateMachine.h"
class AutobotArea;
//------------------------------------------------------------------------
class AutobotActionRelax : public AutobotState<AutobotArea>
{
public:
static AutobotActionRelax* Instance();
~AutobotActionRelax();
virtual char* Name(){ return "AutobotActionRelax"; }
virtual void Enter(AutobotArea* owner);
virtual bool Execute(AutobotArea* owner);
virtual void Exit(AutobotArea* owner);
private:
AutobotActionRelax();
//copy ctor and assignment should be private
AutobotActionRelax(const AutobotActionRelax&);
AutobotActionRelax& operator=(const AutobotActionRelax&);
};
#endif