34 lines
807 B
C++
34 lines
807 B
C++
#ifndef _DominationWarScene_h_
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#define _DominationWarScene_h_
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#include "scenebase.h"
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#include "FieldScene.h"
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class DominationWarScene : public FieldScene
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{
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public:
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DominationWarScene();
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virtual ~DominationWarScene();
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virtual BOOL Init();
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virtual BOOL Process( DWORD dwTick );
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virtual void Release();
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virtual void ParsePacket( MSG_BASE * pMsg );
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#ifdef _NA_007115_20140313_MONDSCHIEN_RENEWAL
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virtual BOOL PostInterfaceRender(DWORD tick);
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#endif // _NA_007115_20140313_MONDSCHIEN_RENEWAL
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virtual RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy );
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BOOL m_bOldShadowVal;
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//BOOL m_bOldTileBlendingVal;
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int m_iOldEffectLevel;
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float m_fOldCullingRange;
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};
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extern DominationWarScene g_DominationWarScene;
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#endif // _DominationWarScene_h_
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