274 lines
7.5 KiB
C++
274 lines
7.5 KiB
C++
#include "SunClientPrecompiledHeader.h"
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#include "UIActionFunction.h"
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#include "InterfaceManager.h"
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#include "uiCharacterStatusMan/uiCharacterStatusMan.h"
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#include "uiInventoryMan/uiInventoryDef.h"
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#include "ExtendInventoryDialog.h"
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#include "uiQuestMan/uiQuestMan.h"
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#ifdef _NA_003923_20120217_GUILD_RENEWAL_UI_GUILD_MANAGER
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#include "GuildSystem/GuildSystemFunction.h"
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#else
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#include "uiGuildMan/uiGuildMan.h"
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#endif //_NA_003923_20120217_GUILD_RENEWAL_UI_GUILD_MANAGER
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#include "uiCommunityMan/uiCommunityMan.h"
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#include "uiAreaConquestMan/uiAreaConquestMan.h"
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#include "uiOptionMenuMan/uiOptionMenuMan.h"
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#include "uiRadarMan/uiRadarMan.h"
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#include "uiBattleScoreMan/uiBattleScoreMan.h"
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#include "RadarFullDialog.h"
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#include "uiConvenienceStore/uiConvenienceStoreMan.h"
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#include "uiCashItemShopMan/uiCashItemShopMan.h"
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#include "uiGuideSystemMan/uiGuideSystemMan.h"
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#include "uiMissionObjectMan/uiMissionObjectMan.h"
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#include "uiMissionObject/uiMissionObject.h"
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#include "uiSummonTargetMan/uiSummonTargetMan.h"
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#include "SummonTargetDialog.h"
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#include "SummonSkillContainer.h"
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#include "Hero.h"
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#include "GameFramework.h"
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#include "KeyQueueManager.h"
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#include "HeroActionInput.h"
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#include "GlobalFunc.h"
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#ifdef _NA_000000_20130114_RENEWER_UI
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#include "uiOptionMan.h"
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#endif
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void UIActionFunction::ToggleCharacterStatusUI()
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{
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uiCharacterStatusMan::ToggleCharacterStatusDialog();
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}
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void UIActionFunction::ToggleInventoryUI()
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{
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SolarDialog* equip_dialog = g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_EQUIP);
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if (equip_dialog != NULL)
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{
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equip_dialog->ShowDialog(!(equip_dialog->IsVisible()));
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}
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}
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void UIActionFunction::ToggleExtendInventoryUI()
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{
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ExtendInventoryDialog* extend_inventory_dialog =
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GET_CAST_DIALOG(ExtendInventoryDialog, IM_INVENTORY_MANAGER::EXTEND_INVEN_DLG);
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if (extend_inventory_dialog != NULL)
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{
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extend_inventory_dialog->ShowExtendInventory();
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}
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}
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void UIActionFunction::ToggleSkillUI()
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{
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uiBase* skill_dialog = g_InterfaceManager.GetUISkillCurrentDialog();
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if (skill_dialog != NULL)
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{
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skill_dialog->ShowInterfaceWithSound(!(skill_dialog->IsVisible()));
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}
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}
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void UIActionFunction::ToggleQuestUI()
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{
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uiQuestMan* quest_manager = GET_DIALOG_MANAGER(uiQuestMan, UIMAN_QUEST);
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if (quest_manager != NULL)
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{
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quest_manager->OpenQuestList();
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}
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}
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void UIActionFunction::ToggleGuildUI()
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{
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#ifdef _NA_003923_20120217_GUILD_RENEWAL_UI_GUILD_MANAGER
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GuildSystem::Function::ToggleGuildInfoDialog();
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#else
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uiGuildMan* guild_manager = GET_DIALOG_MANAGER(uiGuildMan, UIMAN_GUILD);
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if (guild_manager != NULL)
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{
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if (guild_manager->IsShowWindow() == true)
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{
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guild_manager->CloseWin();
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}
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else
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{
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guild_manager->SetShowGuildMain();
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guild_manager->SEND_CG_GUILD_TOTALINFO_REQ_SYN();
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}
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}
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#endif //_NA_003923_20120217_GUILD_RENEWAL_UI_GUILD_MANAGER
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}
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void UIActionFunction::ToggleCommunityUI()
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{
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if (GlobalFunc::IsSSQScene() == TRUE)
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{
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return;
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}
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uiCommunityMan* community_manager = GET_DIALOG_MANAGER(uiCommunityMan, UIMAN_COMMUNITY);
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if (community_manager != NULL)
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{
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community_manager->ShowCommunityDlg();
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}
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}
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void UIActionFunction::ToggleACUI()
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{
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uiBase* ac_dialog = GET_DIALOG(IM_AREACONQUEST_MANAGER::AREACONQUEST_DIALOG);
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if (ac_dialog != NULL)
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{
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ac_dialog->ShowDialog(!(ac_dialog->IsVisible()));
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}
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}
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void UIActionFunction::TogglePetUI()
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{
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if ((g_pHero != NULL) &&
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(g_pHero->IsPetReturn() == TRUE))
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{
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g_HeroInput.ToggleShowPetInfo();
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}
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}
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void UIActionFunction::ShowSystemMenuNCancel()
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{
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g_KeyQueueManager.KeyQueueAction();
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}
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void UIActionFunction::ToggleSystemMenuUI()
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{
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#ifdef _NA_000000_20130114_RENEWER_UI
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uiOptionMan::ToggleShowActionTap();
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#else
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GlobalFunc::DoSystemDialog(0,0);
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#endif
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}
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void UIActionFunction::ToggleContinentMap()
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{
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uiRadarMan* ui_radar_manager = GET_DIALOG_MANAGER(uiRadarMan, UIMAN_RADAR);
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if (ui_radar_manager != NULL)
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{
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ui_radar_manager->ToggleShowContinentMap();
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}
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}
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void UIActionFunction::ToggleBattleScoreUI()
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{
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if (GameFramework::GetCurScene() == SCENE_TYPE_SSQ)
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{
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return;
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}
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uiBattleScoreMan* battle_score_manager = GET_DIALOG_MANAGER(uiBattleScoreMan, UIMAN_BATTLE_SCORE);
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if ((battle_score_manager != NULL) &&
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(battle_score_manager->GetMode() != uiBattleScoreMan::eBTS_NONE_MODE) &&
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(battle_score_manager->GetMode() != uiBattleScoreMan::eBTS_MODE_MAX))
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{
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battle_score_manager->set_toggle_ui_open(false);
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battle_score_manager->ToggleBattleScoreWindow();
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}
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}
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void UIActionFunction::ToggleFullRadarMode()
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{
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RadarFullDialog* radar_full_dialog =
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GET_CAST_DIALOG(RadarFullDialog, IM_RADAR_MANAGER::RADAR_DIALOG_FULL);
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if (radar_full_dialog != NULL)
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{
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radar_full_dialog->IncreaseRadarState();
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if (eFULL_RADAR_STATE_MAX != radar_full_dialog->GetRadarState())
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{
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radar_full_dialog->ShowDialog(TRUE);
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}
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else
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{
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radar_full_dialog->ShowDialog(FALSE);
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}
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}
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}
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void UIActionFunction::ToggleCashShopUI()
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{
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#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL
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#if defined(_SUNGAME_VER)
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if (PROGRAMPARAM->is_block_cash_shop() == false)
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#endif //defined(_SUNGAME_VER)
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{
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ConvenienceStore::CashShop::instance()->ToggleOpenKey();
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}
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#else
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uiCashItemShopMan *ui_manager = static_cast<uiCashItemShopMan *>(g_InterfaceManager.GetUserInterfaceManager(UIMAN_CASH_ITEM_SHOP));
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if (ui_manager!= NULL)
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{
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ui_manager->ToggleCashItemShopDlg();
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}
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#endif //#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL
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}
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void UIActionFunction::ToggleGuideInfomationUI()
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{
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uiGuideSystemMan* guide_manager = GET_DIALOG_MANAGER(uiGuideSystemMan, UIMAN_GUIDE_SYSTEM);
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if (guide_manager != NULL)
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{
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guide_manager->OpenGuideInfoDialog();
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}
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}
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void UIActionFunction::ToggleMissionObjectUI()
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{
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if (GameFramework::GetCurScene() != SCENE_TYPE_MISSION)
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{
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return;
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}
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uiMissionObject* mission_object_dialog =
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GET_CAST_DIALOG(uiMissionObject, IM_MISSION_OBJECT_MANAGER::MISSION_OBJECT);
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if (mission_object_dialog != NULL)
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{
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if (mission_object_dialog->IsVisible())
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{
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mission_object_dialog->ShowInterface(FALSE);
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}
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else
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{
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mission_object_dialog->ShowDialog(TRUE);
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}
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}
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}
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void UIActionFunction::ToggleQuickSlotExtend()
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{
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g_HeroInput.ToggleChangeSlotSize();
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}
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void UIActionFunction::ExchangeQuickSlot()
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{
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g_HeroInput.PressQuickSlotKey();
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}
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void UIActionFunction::CommandSummon(int command_index)
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{
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SummonTargetDialog* summon_dialog =
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GET_CAST_DIALOG(SummonTargetDialog, IM_SUMMON_TARGET_MANAGER::SUMMON_TARGET_DIALOG);
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if (summon_dialog != NULL)
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{
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command_index += SummonTargetDialog::SUMMON_TARGET_CHECK_ATTACK;
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summon_dialog->CommandSummonMoster((SummonTargetDialog::eSUMMON_TARGET_POS)command_index);
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}
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}
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void UIActionFunction::UseSummonSkill(int skill_index)
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{
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#ifdef _NA_000000_20130521_NOT_SUMMON_SKILL
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#else
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SummonSkillContainer* summon_skill_container =
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static_cast<SummonSkillContainer*>(g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_SUMMON_SKILL_CONTAINER));
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if (summon_skill_container != NULL)
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{
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skill_index += SummonSkillContainer::SUMMONSKILL_QUICK_BT00;
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summon_skill_container->UseSummonSkill((SummonSkillContainer::eSUMMONSKILL_QUICK_POS)skill_index);
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}
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#endif
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} |