Files
Sun1602/Client/GameClient/Interface/uiBattleZoneMan/uiBattleZoneMan_load.cpp
T
2022-10-26 12:25:11 +08:00

100 lines
4.3 KiB
C++

//------------------------------------------------------------------------------
// uiBattleZoneMan_load.cpp
// (C) 2005 ckbang
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "uiBattleZoneMan.h"
#include "uiBattleZoneCreate/uiBattleZoneCreate.h"
#include "uiBattleZoneCreateEp2/uiBattleZoneCreateEp2.h"
#include "uiBattleZoneList/uiBattleZoneList.h"
#include "uiBattleZonePassword/uiBattleZonePassword.h"
#include "uiBattleZoneReadyCHuntingConfig/uiBattleZoneReadyCHuntingConfig.h"
#include "uiBattleZoneReadyMissionConfig/uiBattleZoneReadyMissionConfig.h"
#include "uiBattleZoneWinDialog/uiBattleZoneWinDialog.h"
#include "uiBattleZoneCHuntingScoreBoard/uiBattleZoneCHuntingScoreBoard.h"
#include "uiBattleZoneDoing/uiBattleZoneDoing.h"
#include "uiBattleZoneReadyPVPConfig/uiBattleZoneReadyPVPConfig.h"
#include "interfacemanager.h"
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_PVP_CFG = StrToWzID("0634");
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_LIST = StrToWzID("0610");
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE = StrToWzID("0620");
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_PASSWORD = StrToWzID("0622");
#if !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES)
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_MISSION_CFG = StrToWzID("0632");
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_CHUNTING_CFG = StrToWzID("0633");
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_WIN = StrToWzID("0670");
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_SCORE_BOARD = StrToWzID("0671");
#endif // _NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_DOING = StrToWzID("0672");
const DWORD IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE_EP2 = StrToWzID("0623");
BOOL uiBattleZoneMan::_LoadUI()
{
m_pUIBattleZoneReadyPVPConfig = CreateUIDialog<uiBattleZoneReadyPVPConfig>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_PVP_CFG,
"Data\\Interface\\63_1_BattleZone_setting_pvp.iwz",
this );
m_pUIBattleZoneList = CreateUIDialog<uiBattleZoneList>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_LIST,
"Data\\Interface\\61_BattleZone_List_New.iwz",
this );
m_pUIBattleZoneCreate = CreateUIDialog<uiBattleZoneCreate>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE,
"Data\\Interface\\62_BattleZone_Create_New.iwz",
this );
ui_battlezone_create_ep2_ = CreateUIDialog<uiBattleZoneCreateEp2>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_CREATE_EP2,
"Data\\Interface\\62_3_BattleZone_Create_New2.iwz",
this );
m_pUIBattleZonePassword = CreateUIDialog<uiBattleZonePassword>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_PASSWORD,
"Data\\Interface\\62_2_Input_Password.iwz",
this );
#if !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES)
m_pUIBattleZoneReadyMissionConfig = CreateUIDialog<uiBattleZoneReadyMissionConfig>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_MISSION_CFG,
"Data\\Interface\\63_2_BattleZone_mission_new.iwz",
this, TRUE );
m_pUIBattleZoneReadyCHuntingConfig = CreateUIDialog<uiBattleZoneReadyCHuntingConfig>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_READY_CHUNTING_CFG,
"Data\\Interface\\63_1_BattleZone_setting_com.iwz",
this, TRUE );
m_pUIBattleZoneWinDialog = CreateUIDialog<uiBattleZoneWinDialog>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_WIN,
"Data\\Interface\\67_Competition_win.iwz",
this, TRUE );
m_pUIBattleZoneCHuntingScoreBoard = CreateUIDialog<uiBattleZoneCHuntingScoreBoard>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_SCORE_BOARD,
"Data\\Interface\\67_1_Competition_result.iwz",
this, TRUE );
#endif //_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES
m_pUIBattleZoneDoing = CreateUIDialog<uiBattleZoneDoing>(
IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_DOING,
"Data\\Interface\\67_2_Competition_doing.iwz",
this, TRUE );
return TRUE;
}
//------------------------------------------------------------------------------
/**
*/
//------------------------------------------------------------------------------
// EOF
//------------------------------------------------------------------------------