Files
Sun1602/Client/GameClient/Interface/uiHelpMan/uiHelpMan_load.cpp
T
2022-10-26 12:25:11 +08:00

61 lines
2.4 KiB
C++

#include "SunClientPrecompiledHeader.h"
#include "uiHelpMan.h"
#include "uiHelpMenu/uiHelpMenu.h"
#include "uiHelpWindow/uiHelpWindow.h"
#include "uiHelpAnnounceWindow/uiHelpAnnounceWindow.h"
#include "interfacemanager.h"
#include "uiHelpMission/uiHelpMission.h"
#include "uiHelpMonsterInfo/uiHelpMonsterInfo.h"
#include "uiHelpMissionTimer/uiHelpMissionTimer.h"
const DWORD IM_HELP_MANAGER::HELP_MENU_DLG = StrToWzID("0490");
const DWORD IM_HELP_MANAGER::HELP_WINDOW_DLG = StrToWzID("0459");
const DWORD IM_HELP_MANAGER::HELP_ANNOUNCE_DLG = StrToWzID("0430");
const DWORD IM_HELP_MANAGER::HELP_MONSTER_DLG = StrToWzID("0459");
const DWORD IM_HELP_MANAGER::HELP_MISSION_DLG = StrToWzID("0501");
const DWORD IM_HELP_MANAGER::HELP_MISSION_TIMER_DLG = StrToWzID("0503");
const char c_strDlgFname_HelpMenu[] = ("Data\\Interface\\49_helpbox.iwz");
const char c_strDlgFname_HelpWindow[] = ("Data\\Interface\\45_9_Helpmessage.iwz");
const char c_strDlgFname_HelpAnnounce[] = ("Data\\Interface\\43_Announce_Window.iwz");
const char c_strDlgFname_HelpMission[] = ("Data\\Interface\\50_1_Misson_Directing.iwz");
const char c_strDlgFname_HelpMissionTimer[] = ("Data\\Interface\\50_3_mission_timer.iwz");
//------------------------------------------------------------------------------
/**
*/
BOOL uiHelpMan::_LoadUI()
{
//HELP_MENU_DLG
#if !defined(_NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES)
m_pUIHelpMenu = CreateUIDialog<uiHelpMenu>( IM_HELP_MANAGER::HELP_MENU_DLG, c_strDlgFname_HelpMenu, this );
#endif // _NA_006774_20130617_ARRANGE_UNNECESSARY_RESOURCES
//HELP_WINDOW_DLG
m_pUIHelpWindow = CreateUIDialog<uiHelpWindow>( IM_HELP_MANAGER::HELP_WINDOW_DLG, c_strDlgFname_HelpWindow, this );
//HELP_ANNOUNCE_DLG
m_pUIHelpAnnounceWindow = CreateUIDialog<uiHelpAnnounceWindow>( IM_HELP_MANAGER::HELP_ANNOUNCE_DLG, c_strDlgFname_HelpAnnounce, this );
//HELP_MONSTER_DLG // 싱글모드시 몬스터 이동 및 스킬 보기 기능
m_pUIHelpMonsterInfo = CreateUIDialog<uiHelpMonsterInfo>(IM_HELP_MANAGER::HELP_MONSTER_DLG,c_strDlgFname_HelpWindow,this );
//HELP_MISSION_DLG
m_pUIHelpMission = CreateUIDialog<uiHelpMission>( IM_HELP_MANAGER::HELP_MISSION_DLG, c_strDlgFname_HelpMission, this );
help_mission_timer_ = CreateUIDialog<uiHelpMissionTimer>(IM_HELP_MANAGER::HELP_MISSION_TIMER_DLG,
c_strDlgFname_HelpMissionTimer, this);
return TRUE;
}