Files
Sun1602/Client/GameClient/LoadingDialog.cpp
T
2022-10-26 12:25:11 +08:00

70 lines
905 B
C++

#include "SunClientPrecompiledHeader.h"
#include "loadingdialog.h"
WzID LoadingDialog::m_wzId[LoadingDialog::Loading_Max] = {
StrToWzID("P001"),
};
LoadingDialog::LoadingDialog(void)
{
}
LoadingDialog::~LoadingDialog(void)
{
}
VOID LoadingDialog::Init( CDrawBase * pDrawBase )
{
}
VOID LoadingDialog::Release()
{
}
VOID LoadingDialog::MessageProc( SI_MESSAGE * pMessage )
{
switch (pMessage->eResultMsg)
{
case 0:
default:
{
SolarDialog::MessageProc( pMessage );
}
break;
}
}
VOID LoadingDialog::NetworkProc( MSG_BASE * pMsg )
{
}
VOID LoadingDialog::Update()
{
}
CControlWZ * LoadingDialog::getControl( POSTYPE AtPos )
{
assert( AtPos < Loading_Max );
return GetControlWZ( m_wzId[AtPos] );
}
POSTYPE LoadingDialog::getCtrlIDToPos( WzID wzId )
{
for( POSTYPE i = 0 ; i < Loading_Max; ++i )
{
if( m_wzId[i] == wzId )
{
return i;
}
}
return Loading_Max;
}