35 lines
510 B
C++
35 lines
510 B
C++
#include "SunClientPrecompiledHeader.h"
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#include "lobbyscene.h"
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#include "InterfaceManager.h"
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#include "Player.h"
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#include "Hero.h"
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#include "objectmanager.h"
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LobbyScene g_LobbyScene;
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LobbyScene::LobbyScene(void)
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{
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m_SceneType = SCENE_TYPE_LOBBY;
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}
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LobbyScene::~LobbyScene(void)
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{
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}
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BOOL LobbyScene::Init( void )
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{
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return BattleScene::Init();
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}
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void LobbyScene::Release( void )
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{
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BattleScene::Release();
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}
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void LobbyScene::OnRecvCG_SYNC( MSG_BASE * pMsg )
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{
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BattleScene::OnRecvCG_SYNC( pMsg );
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} |