63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#ifndef __OPTIMIZATION_MANAGER_H__
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#define __OPTIMIZATION_MANAGER_H__
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//------------------------------------------------------------------------------
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/**
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*/
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#pragma once
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#include "Narray.h"
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class ObjectBase;
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typedef struct _ARMOR_PARTS_INFO
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{
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eCHAR_TYPE charType;
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DWORD dwItemType;
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DWORD dwCode;
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} ARMOR_PARTS_INFO;
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typedef struct _ALL_ARMOR_CODE
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{
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DWORD dwArmorCode;
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DWORD dwProtectorCode;
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DWORD dwHelmetCode;
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DWORD dwPantsCode;
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DWORD dwBootsCode;
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DWORD dwGloveCode;
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DWORD dwBeltCode;
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DWORD dwShirtsCode;
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DWORD dwWeapon;
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DWORD dwStyle;
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} ALL_ARMOR_CODE;
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class OptimizationManager
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{
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public:
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OptimizationManager(void);
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~OptimizationManager(void);
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void Init();
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void Destory();
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BOOL AddPartsInfo(BASE_ITEMINFO *pInfo);
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BOOL GetAllPartInfo(eCHAR_TYPE charType,ALL_ARMOR_CODE &getInfo);
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BOOL ChangePerfMode(BOOL bHero);
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void SetOriginalMode();
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BOOL Process( DWORD dwTick );
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inline void SetPerformanceMode(BOOL bFlag){m_bPerformanceMode=bFlag;}
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inline BOOL IsPerformanceMode(){return m_bPerformanceMode;}
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float GetTextureRate(ObjectBase *pObj);
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protected:
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nArray<ARMOR_PARTS_INFO> m_partsInfoArray;
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BOOL m_bPerformanceMode;
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};
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extern OptimizationManager g_OptimizationManager;
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#endif
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