Files
Sun1602/Client/GameClient/State/SkillStateMonsterTackle.h
T
2022-10-26 12:25:11 +08:00

18 lines
379 B
C++

#pragma once
class StateSkill;
class SkillStateMonsterTackle : public StateSkill
{
public:
SkillStateMonsterTackle() {}
STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
protected:
int m_dwDustTime;
DWORD m_dwCopyTime;
DWORD m_color;
BOOL m_bCreateEffect;
};