142 lines
3.2 KiB
C++
142 lines
3.2 KiB
C++
#include "SunClientPrecompiledHeader.h"
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//
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//#include "statebase.h"
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//#include "SkillState.h"
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//#include "SkillStateFactory.h"
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//#include "SkillInfoParser.h"
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//#include "Hero.h"
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//#include "Character.h"
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//#include "Clone.h"
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//#include "CloneManager.h"
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//#include "GlobalFunc.h"
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//#include "ProjectileManagerEx.h"
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//#include "SkillStateMpSuction.h"
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//
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//SkillStateMpSuction::SkillStateMpSuction()
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//{
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//}
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//
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//SkillStateMpSuction::~SkillStateMpSuction(void)
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//{
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//}
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//
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//STATECHANGE::TYPE SkillStateMpSuction::OnStart(Object* pOwner, DWORD CurTime)
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//{
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// Character* pChr = (Character*)pOwner;
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//
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// m_btAniState = 0;
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// m_dwTime = 0;
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//
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// PROJECTILE_PARAM param;
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// ZeroMemory(¶m,sizeof(param));
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//
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// param.fHeight = 1.f;
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//
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// Character* pTarget = (Character *)pChr->GetTargetObject();
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// if(NULL == pChr || NULL == pTarget)
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// {
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// assert(!"AddSkillResult::SkillStateMpSuction");
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// }
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//
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// param.dwOwner = pTarget->GetObjectKey();
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// param.vStartPos = pTarget->GetArrowTargetPos();
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//
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// param.vTargetPos = pChr->GetWeaponBonePos(0);
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// param.vTargetPos.z += (pChr->GetArrowTargetHeight());
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// param.dwTargetID = pChr->GetObjectKey();
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//
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// param.dwType = PROJECTILE::PROJECTILEID_HPMP_SUCTION;
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// param.dwAttackSerial = pChr->GetCurrentAttackSerial();
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//
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// SetVector(¶m.vDir, 0.f, 0.f, 1.f);
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//
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// param.dwImageCode = 0;
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// param.effectID = StrToWzID("K805");
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//
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// param.dwLifeTime = 4000;
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// SkillScriptInfo* pInfo = GetSkillInfo();
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// if(pInfo)
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// {
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// BASE_ABILITYINFO * pAbilityInfo = pInfo->GetAbilityInfoByIndex(0);
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// if(pAbilityInfo)
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// param.dwLifeTime = pAbilityInfo->m_iParam[2];
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// }
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//
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// param.bAddNextSerial=TRUE;
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// g_ProjectileManager.CreateProjectile(param);
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//
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// return StateSkill::OnStart(pOwner,CurTime);
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//}
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//
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//STATEPROCESS::TYPE SkillStateMpSuction::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick)
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//{
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// Character* pChr = (Character*)pOwner;
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//
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// EnterProcess(pOwner,CurTime,dwTick);
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//
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// if( 90.f < GetAnimationRate() && 0 == m_btAniState)
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// {
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// pChr->SetAnimation(StrToWzID("S419"), TRUE);
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// SetAnimationRate(0.f);
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// m_btAniState = 1;
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// }
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//
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// SkillScriptInfo *pInfo = GetSkillInfo();
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// if(pInfo)
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// {
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// BASE_ABILITYINFO * pAbilityInfo =
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// pInfo->GetAbilityInfoByIndex(0);
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//
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// if(pAbilityInfo)
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// {
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// if(m_dwTime >(DWORD)pAbilityInfo->m_iParam[2] && 1 == m_btAniState)
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// {
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// pChr->SetAnimation(StrToWzID("S420"));
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// m_btAniState = 2;
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// }
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// }
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// }
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//
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// m_dwTime += dwTick;
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//
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//
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// // À̺¥Æ®Ã¼Å©
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// CheckEvent();
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//
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// // Ä£´Ù
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// ProcessHit(pChr,1);
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//
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// if(g_pHero->GetObjectKey() == pChr->GetObjectKey())
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// {
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// Character* pTarget = (Character *)pChr->GetTargetObject();
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//
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// if(NULL == pTarget)
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// {
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// g_pHero->SendStopMovePacket();
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// return STATEPROCESS::END;
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// }
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//
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// if(pTarget->IsDead())
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// {
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// g_pHero->SendStopMovePacket();
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// return STATEPROCESS::END;
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// }
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//
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// if(TRUE == g_pHero->CannotAct())
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// {
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// g_pHero->SendStopMovePacket();
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// return STATEPROCESS::END;
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// }
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//
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// WzVector vLen = pChr->GetBonePos(14) - pTarget->GetArrowTargetPos(); //14 == Hand Bone Idx
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// float fLen = VectorLength(&vLen);
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// if(30.f < fLen)
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// {
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// g_pHero->SendStopMovePacket();
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// return STATEPROCESS::END;
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// }
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// }
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//
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// return LeaveProcess(pOwner,CurTime,dwTick);
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//}
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