40 lines
854 B
C++
40 lines
854 B
C++
#pragma once
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class StateSkill;
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class SkillStateMystic : public StateSkill
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{
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public:
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SkillStateMystic();
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private:
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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};
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class SkillStateMysticSmash : public StateSkill
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{
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public:
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SkillStateMysticSmash();
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private:
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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WzVector m_TargetPosition1;
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WzVector m_TargetPosition2;
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};
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class SkillStateMystyBlink : public StateSkill
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{
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public:
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SkillStateMystyBlink(){}
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private:
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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WzVector m_TargetPosition;
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}; |