Files
Sun1602/Client/GameClient/State/SkillStatePurge.h
T
2022-10-26 12:25:11 +08:00

20 lines
376 B
C++

#pragma once
class StateSkill;
class SkillStatePurge : public StateSkill
{
public:
SkillStatePurge(){}
STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
BOOL OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick );
private:
WzVector m_wvTargetPos;
};