35 lines
664 B
C++
35 lines
664 B
C++
/**
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\SA STATE::EARTH_QUAKE
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@author
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-±èÁö¿Ï
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@since
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@remarks
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-
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*/
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#pragma once
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class StateBase;
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class StateFallDown :
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public StateBase
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{
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StateFallDown(void);
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public:
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virtual ~StateFallDown(void);
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__forceinline static StateFallDown* GetInstance() { static StateFallDown d; return &d; };
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virtual int GetStateKind() { return STATE::FALL_DOWN; }
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virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
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};
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