Files
Sun1602/Client/GameClient/State/StateItemDrop.h
T
2022-10-26 12:25:11 +08:00

36 lines
697 B
C++

/**
DAMAGE »óÅÂ
\SA STATE::IDLE
@author
-À¯À翵
@since
@remarks
-
*/
#pragma once
#include "StateBase.h"
class StateBase;
class StateItemDrop : public StateBase
{
StateItemDrop(void);
public:
virtual ~StateItemDrop(void);
__forceinline static StateItemDrop * GetInstance() { static StateItemDrop d; return &d; };
virtual int GetStateKind() { return STATE::ITEM_DROP_STATE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};