Files
Sun1602/Client/GameClient/State/StateSpecialAction.h
T
2022-10-26 12:25:11 +08:00

20 lines
629 B
C++

#pragma once
class StateBase;
class StateSpecialAction : public StateBase
{
public:
StateSpecialAction(void);
virtual ~StateSpecialAction(void);
__forceinline static StateSpecialAction * GetInstance() { static StateSpecialAction d; return &d; };
virtual int GetStateKind() { return STATE::NPC_SPECIAL_ACT_STATE; }
virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState);
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
};