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Sun1602/GameLogic/include/log4cxx/helpers/reader.h
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2022-10-26 12:25:11 +08:00

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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LOG4CXX_HELPERS_READER_H
#define _LOG4CXX_HELPERS_READER_H
#include <log4cxx/helpers/objectimpl.h>
namespace log4cxx
{
namespace helpers {
/**
* Abstract class for reading from character streams.
* @since 0.9.8
*/
class LOG4CXX_EXPORT Reader : public ObjectImpl
{
public:
DECLARE_ABSTRACT_LOG4CXX_OBJECT(Reader)
BEGIN_LOG4CXX_CAST_MAP()
LOG4CXX_CAST_ENTRY(Reader)
END_LOG4CXX_CAST_MAP()
protected:
/**
* Creates a new character-stream reader.
*/
Reader();
virtual ~Reader();
public:
/**
* Closes the stream.
* @param p The memory pool associated with the reader.
*/
virtual void close(Pool& p) = 0;
/**
* @return The complete stream contents as a LogString.
* @param p The memory pool associated with the reader.
*/
virtual LogString read(Pool& p) = 0;
private:
Reader(const Reader&);
Reader& operator=(const Reader&);
};
typedef helpers::ObjectPtrT<Reader> ReaderPtr;
} // namespace helpers
} //namespace log4cxx
#endif //_LOG4CXX_HELPERS_READER_H