19 lines
544 B
C++
19 lines
544 B
C++
#pragma once
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#ifdef _NA_007065_20140217_CHAOSZONE_GOLDRUSH
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class GameServerSession;
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class Handler_AG_GOLDRUSH
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{
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public:
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Handler_AG_GOLDRUSH() {}
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~Handler_AG_GOLDRUSH() {}
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void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
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protected:
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void OnAG_GOLDRUSH_LEAVE_CMD(GameServerSession* server_session, MSG_BASE* packet, WORD size);
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void OnAG_GOLDRUSH_CAN_RESERVATION_ACK(GameServerSession* server_session, MSG_BASE* packet, WORD size);
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};
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#endif //_NA_007065_20140217_CHAOSZONE_GOLDRUSH
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