32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
#pragma once
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#ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION
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#define Handler_AG_ONEDAYSGUILDMISSION_DECL(p) \
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VOID On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
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#define Handler_AG_ONEDAYSGUILDMISSION_IMPL(p) \
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VOID Handler_AG_ONEDAYSGUILDMISSION::On##p(GameServerSession* server_session, MSG_BASE* packet, WORD size)
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/*--------------------------------------------------------------------------------------------------
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-- Class Defined
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--------------------------------------------------------------------------------------------------*/
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class GameServerSession;
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class Handler_AG_ONEDAYSGUILDMISSION
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{
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public:
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Handler_AG_ONEDAYSGUILDMISSION() {}
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~Handler_AG_ONEDAYSGUILDMISSION() {}
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void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size);
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private:
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Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_KICKUSER_CMD);
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Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_ROOM_DESTROY_CMD);
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Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_LEAVE_ROOM_CMD);
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Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_ENTER_CHECK_ACK);
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Handler_AG_ONEDAYSGUILDMISSION_DECL(AG_ONEDAYSGUILDMISSION_TIME_STATE_CMD);
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};
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#endif //_NA_008543_20151027_ONE_DAYS_GUILD_MISSION
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