Files
Sun1602/Server/GameServer/Npcai/ChaosState.cpp
T
2022-10-26 12:25:11 +08:00

43 lines
529 B
C++

#include "stdafx.h"
#include "ChaosState.h"
ChaosState::ChaosState()
{
}
ChaosState::~ChaosState()
{
}
void
ChaosState::Init()
{
__noop;
}
void
ChaosState::OnEnter(LPARAM param1, LPARAM param2, LPARAM param3)
{
State::OnEnter(param1, param2, param3);
}
void
ChaosState::OnExit()
{
State::OnExit();
}
BOOL
ChaosState::OnUpdate(DWORD dwDeltaTick)
{
return true;
}
// 혼란상태가 끝나면 Follow(Idle)상태로 복귀한다.
void
ChaosState::OnMsgCommandFollow(const AI_MSG* pMsg)
{
m_pNPC->SetTargetChar(NULL);
}