Files
Sun1602/Server/GameServer/NumericEngine.cpp
T
2022-10-26 12:25:11 +08:00

51 lines
1007 B
C++

#include "stdafx.h"
#include "NumericEngine.h"
/*
#include <Library\CalcEngine\Numeric.h>
#include "GameServerEx.h"
NumericEngine::NumericEngine()
{
m_pParameterEngine = NULL;
m_pStatusEngine = NULL;
}
NumericEngine::~NumericEngine()
{
}
BOOL NumericEngine::Init()
{
m_pStatusEngine = (CStatusEngine*)g_pGameServer->m_fnContactNumerical( CN_NEW_STATUS_ENGINE, NULL );
if( NULL == m_pStatusEngine )
{
SUNLOG( eCRITICAL_LOG, "[NumericEngine::Init] [MultiplyExpFormula] CStatusEngine Init Failed!!" );
return FALSE;
}
m_pParameterEngine = (CParameterEngine*)g_pGameServer->m_fnContactNumerical( CN_NEW_PARAMETER_ENGINE, NULL );
if( NULL == m_pParameterEngine )
{
SUNLOG( eCRITICAL_LOG, "[NumericEngine::Init] [MultiplyExpFormula] CParameterEngine Init Failed!!" );
return FALSE;
}
return TRUE;
}
VOID NumericEngine::Release()
{
g_pGameServer->m_fnContactNumerical( CN_DEL_STATUS_ENGINE, NULL );
g_pGameServer->m_fnContactNumerical( CN_DEL_PARAMETER_ENGINE, NULL );
}
*/