Files
Sun1602/Server/GameServer/PacketHandler/Handler_AG_CHUNTING.h
T
2022-10-26 12:25:11 +08:00

27 lines
679 B
C++

#pragma once
#ifndef GAMESERVER_AG_CHUNTING_H
#define GAMESERVER_AG_CHUNTING_H
#include "./PacketHandler.h"
#define Handler_AG_CHUNTING_DECL(Protocol) \
static void On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
#define Handler_AG_CHUNTING_IMPL(Protocol) \
void Handler_AG_CHUNTING::On##Protocol(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize)
class Handler_AG_CHUNTING
{
public:
Handler_AG_CHUNTING();
~Handler_AG_CHUNTING();
// changes, f100819.1L
static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
Handler_AG_CHUNTING_DECL(AG_CHUNTING_ENTER_TEAM_CMD);
};
#endif //GAMESERVER_AG_CHUNTING_H