50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#include "StdAfx.h"
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#include ".\handler_cg_areaconquest.h"
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#include "Player.h"
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#include "PlayerManager.h"
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#include <PacketStruct_CG.h>
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#include <AreaConquestCommonHeader.h>
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#include "FatigueManager.h"
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//--------------------------------------------------------------------------------------------------
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// changes, f100819.1L
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const nsPacket::PacketHandlerInfo Handler_CG_AREACONQUEST::GetPacketHandlerNodes()
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{
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#define HANDLER_NODE_INFO(c, p, phase) { MAKEWORD(c, p), phase, Handler_CG_AREACONQUEST::On##p }
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#define HANDLER_NODE_INFO_EOR() { 0, static_cast<ePHASE_SHIFT>(0), NULL }
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static const nsPacket::PacketHandlerNode handlers_static_[] =
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{
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HANDLER_NODE_INFO(CG_AREACONQUEST, CG_AREACONQUEST_REWARD_SYN, PHASE_SERVICE),
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HANDLER_NODE_INFO_EOR() // end of records
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};
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//
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BOOST_STATIC_ASSERT(_countof(handlers_static_) >= 1);
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nsPacket::PacketHandlerInfo return_value = { handlers_static_, _countof(handlers_static_) - 1 };
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//
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return return_value;
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};
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//--------------------------------------------------------------------------------------------------
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Handler_CG_AREACONQUEST_IMPL(CG_AREACONQUEST_REWARD_SYN)
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{
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__TOUCHED((pServerSession, pMsg, wSize));
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MSG_CG_AREACONQUEST_REWARD_SYN * pRecvMsg = (MSG_CG_AREACONQUEST_REWARD_SYN *)pMsg;
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Player * pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMsg->m_dwKey );
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ASSERT( pPlayer );
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if( !pPlayer ) return ;
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if( !pPlayer->GetField() ) return;
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//피로도 때문에 현재 보상을 받지 못하는 거라면...
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if( pPlayer->GetFatigueManager()->GetItemReward() == FALSE )
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{
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MSG_CG_AREACONQUEST_REWARD_NAK msg;
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msg.m_byErrorCode = RC::RC_AC_REWARD_FAIL_FATIGUE;
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pPlayer->SendPacket( &msg, sizeof(msg) );
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return;
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}
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pPlayer->GetACManager()->RewardAchievement(pRecvMsg->index_number_);
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} |