24 lines
626 B
C++
24 lines
626 B
C++
#pragma once
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#ifndef GAMESERVER_CG_PARTY_H
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#define GAMESERVER_CG_PARTY_H
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#include "./PacketHandler.h"
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class Handler_CG_PARTY
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{
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public:
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Handler_CG_PARTY();
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~Handler_CG_PARTY();
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// changes, f100819.1L
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static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes();
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static void OnCG_PARTY_MEMBER_WARP_REQ_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
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static void OnCG_PARTY_MEMBER_SUMMON_REQ_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
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static void OnCG_PARTY_MEMBER_SUMMON_RES_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize);
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};
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#endif //GAMESERVER_CG_PARTY_H
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