56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
#pragma once
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#ifndef SKILL_SYSTEM_VERSION_ROUTING_INL
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#error "can't direct include this file"
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#endif
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#include "Skill.h"
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//==================================================================================================
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class NormalAttack : public Skill
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{
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public:
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NormalAttack() {}
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virtual ~NormalAttack() {}
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//
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virtual void Init(Character* owner,
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const SkillInfo* skill_info,
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const ROOT_SKILLINFO* root_skill_info);
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//virtual void Release();
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virtual eSKILL_TYPE GetSkillType() const;
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virtual BOOL StartExecute();
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//virtual void EndExecute(); // Interval 후에 실행되는 부분
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//virtual void CancelExcute(); // Interval 중에 스킬 시전 취소되는 부분.
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//virtual void SendAIMessage(Character* target, DAMAGETYPE damage = 0); // 필요한 경우 NPC에게 AIMessage를 날린다.
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virtual BOOL CheckMainTarget(BattleResult* const detailed_result); // MainTarget이 유효한지 체크한다.
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virtual bool FindTargets(ns_object::SearchOption::SingleSearch::result_type* const result);
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//virtual BYTE FindTargets(Character** target_array); // 타겟리스트를 구하는 부분
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virtual void SetExecuteInterval();
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//virtual WORD GetExecuteInterval();
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protected:
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// added by NormalAttack
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virtual BOOL CalcDamage(Character* target);
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private:
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// added by NormalAttack
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virtual void SetAttribution() {}
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//
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void Broadcast_Normal_Result();
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protected:
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BYTE m_byAttackSequence; // 공격타입(1타, 2타)
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Character* m_pMainTarget; // 메인타겟
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//_NA_0_20100211_SD_EFFECT_MODIFY
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DAMAGETYPE m_wDamage; // 타겟의 데미지
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// MainTarget의 데미지, used by NormalAreaAttack
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DAMAGETYPE m_wMainTargetDamage;
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};
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//==================================================================================================
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inline eSKILL_TYPE NormalAttack::GetSkillType() const {
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return SKILL_TYPE_NORMAL;
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}
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