57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
#pragma once
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#ifndef GAMESERVER_TRUST_ABILITY_H
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#define GAMESERVER_TRUST_ABILITY_H
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#include "BaseStatusAbility.h"
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class SelfDestructionDamageEffect;
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//==================================================================================================
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class ThrustAbility : public BaseStatusAbility
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{
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public:
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ThrustAbility() {}
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virtual ~ThrustAbility() {}
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//virtual void Init(Skill* skill, const BASE_ABILITYINFO* base_ability_info);
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virtual void InitDetailed(Character* attacker,
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SLOTCODE skill_code, SkillInfo* skill_info_data,
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BYTE skill_stat_type, const BASE_ABILITYINFO* base_ability_info);
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//virtual void Release(Character* target);
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////
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//virtual eABILITY_TYPE GetAbilityType() const;
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virtual bool IsValidStateID() const;
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////
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//virtual bool CanExecute(Character* attacker,
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// Character* target, DWORD main_target_key, WzVector main_target_pos);
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virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize);
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//virtual bool ExecuteEffect(BYTE* pMsg, WORD& wMsgSize);
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//virtual void SetBonusEffect(BONUS_ABILITY_EFFECT* bonus_ability_effect);
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private:
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enum eControl {
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eControl_None = 0,
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eControl_Thrust = 1<< 0,
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eControl_SelfDestruction = 1<< 1, // 자폭은 넉백과 데미지를 동반한다.
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eControl_DamageStarted = 1<<20,
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};
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//
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bool _Thrust(Character* const target, BYTE* pMsg, WORD& wMsgSize);
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bool _DamageEffect(Character* target, GameField* const game_field);
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DWORD control_field_;
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GameField* game_field_for_integrity_;
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SelfDestructionDamageEffect* m_pEffect;
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WzVector m_wvMainTargetPos;
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};
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//==================================================================================================
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//virtual
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inline bool ThrustAbility::IsValidStateID() const {
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return true;
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}
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#endif |