Files
Sun1602/Server/GameServer/VitalSuctionAbility.h
T
2022-10-26 12:25:11 +08:00

39 lines
872 B
C++

#pragma once
#ifndef GAMESERVER_VITAL_SUCTION_ABILITY_H_
#define GAMESERVER_VITAL_SUCTION_ABILITY_H_
#include "BaseStatusAbility.h"
class VitalSuctionAbility : public BaseStatusAbility
{
public:
VitalSuctionAbility();
virtual ~VitalSuctionAbility();
virtual void Init(Skill* skill, const BASE_ABILITYINFO* ability_info);
virtual bool IsValidStateID() const
{
switch (GetStateID())
{
case eCHAR_STATE_VITAL_SUCTION:
return true;
default:
return false;
}
}
virtual bool CanExecute(
Character* attacker, Character* target, DWORD main_target_key, WzVector main_target_pos);
DWORD GetSuctionHP() {
return suction_hp_;
}
private:
int suction_count_;
DWORD total_suction_hp_;
DWORD suction_hp_;
};
#endif // GAMESERVER_VITAL_SUCTION_ABILITY_H_