Files
Sun1602/Server/GuildServer/GuildServer.2008.vcproj
T
2022-10-26 12:25:11 +08:00

450 lines
9.7 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="GuildServer"
ProjectGUID="{34FC00A9-238D-492A-BB49-D2C32AF78023}"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug - (서버용)|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)..\..\Server\include&quot;;&quot;$(ProjectDir)..\..\Server\Common&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\Server\LokiLib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SERVER;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)_d.exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\$(TargetName).map"
MapExports="true"
SubSystem="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="call &quot;$(ProjectDir)..\_bin\util\obj2lib.bat&quot; &quot;$(ProjectDir)..\lib\v90\$(TargetName).lib&quot; &quot;$(IntDir)&quot;"
/>
</Configuration>
<Configuration
Name="Release - (서버용)|Win32"
OutputDirectory="..\_binv90"
IntermediateDirectory="..\..\_Intermediate\v90\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
InheritedPropertySheets="..\..\DefaultSharedProperty.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\..\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\Utility&quot;;&quot;$(ProjectDir)..\..\Server\include&quot;;&quot;$(ProjectDir)..\..\Server\Common&quot;;&quot;$(ProjectDir)..\..\include&quot;;&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\..\SolarSlot&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include\ProgramCommon&quot;;&quot;$(ProjectDir)..\..\SUN3DENGINE\include&quot;;&quot;$(ProjectDir)..\SunWriteLog&quot;;&quot;$(ProjectDir)..\..\Server\LokiLib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SERVER;"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
WarningLevel="4"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(OutDir)\$(TargetName).map"
MapExports="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="SunEntryPoint"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="call &quot;$(ProjectDir)..\_bin\util\obj2lib.bat&quot; &quot;$(ProjectDir)..\lib\v90\$(TargetName).lib&quot; &quot;$(IntDir)&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="main"
>
<File
RelativePath=".\GuildServer.cpp"
>
</File>
<File
RelativePath=".\GuildServer.h"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\SharedMemoryLeakReporter.hxx"
>
</File>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug - (서버용)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - (서버용)|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Sessions"
>
<File
RelativePath=".\Sessions\AgentServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\AgentServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\DBProxyServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\DBProxyServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\GameServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\GameServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\MasterServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\MasterServerSession.h"
>
</File>
<File
RelativePath=".\Sessions\ServerSessionCommon.h"
>
</File>
<File
RelativePath=".\Sessions\ServerSessionEx.cpp"
>
</File>
<File
RelativePath=".\Sessions\ServerSessionEx.h"
>
</File>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\Sessions\WorldServerSession.cpp"
>
</File>
<File
RelativePath=".\Sessions\WorldServerSession.h"
>
</File>
</Filter>
<Filter
Name="PacketHandler"
>
<File
RelativePath=".\PacketHandler\Handler_FromAgentServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromAgentServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxyServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromDBProxyServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromGameServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromMasterServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\Handler_FromWorldServer.h"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.h"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.cpp"
>
</File>
<File
RelativePath=".\PacketHandler\PacketHandler.Shared.h"
>
</File>
</Filter>
<Filter
Name="Guild"
>
<File
RelativePath=".\Guild\Guild.cpp"
>
</File>
<File
RelativePath=".\Guild\Guild.h"
>
</File>
<File
RelativePath=".\Guild\GuildCommon.h"
>
</File>
<File
RelativePath=".\GuildCorps.cpp"
>
</File>
<File
RelativePath=".\GuildCorps.h"
>
</File>
<File
RelativePath=".\Guild\GuildManager.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildManager.h"
>
</File>
<File
RelativePath=".\Guild\GuildMember.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildMember.h"
>
</File>
<File
RelativePath=".\Guild\GuildRelation.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildRelation.h"
>
</File>
<File
RelativePath=".\Guild\GuildSmallContentEntry.cpp"
>
</File>
<File
RelativePath=".\Guild\GuildSmallContentEntry.h"
>
</File>
</Filter>
<Filter
Name="ScriptParserManager"
>
<File
RelativePath=".\GuildScriptParserManager.cpp"
>
</File>
<File
RelativePath=".\GuildScriptParserManager.h"
>
</File>
</Filter>
<Filter
Name="Log"
>
<File
RelativePath=".\GuildLog.cpp"
>
</File>
<File
RelativePath=".\GuildLog.h"
>
</File>
</Filter>
<Filter
Name="Domination"
>
<File
RelativePath=".\DominationManager.cpp"
>
</File>
<File
RelativePath=".\DominationManager.h"
>
</File>
</Filter>
</Files>
<Globals>
<Global
Name="DevPartner_IsInstrumented"
Value="1"
/>
</Globals>
</VisualStudioProject>