32 lines
662 B
C++
32 lines
662 B
C++
#ifndef _GAMESERVERSESSION_H_
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#define _GAMESERVERSESSION_H_
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#pragma once
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#include "ServerSessionEx.h"
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class GameStatisticsData;
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class GameServerSession : public ServerSessionEx
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{
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public:
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GameServerSession() {};
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~GameServerSession() {};
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eSERVER_TYPE GetServerType() { return GAME_SERVER; }
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// <INTERFACEs>
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virtual VOID Init();
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virtual VOID Release();
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public:
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GameStatisticsData* GetStatisticsData() { return m_pStatisticsData; }
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protected:
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// CHANGES: f110617.1L
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virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg);
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GameStatisticsData* m_pStatisticsData;
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};
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#endif // _GAMESERVERSESSION_H_
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