21 lines
578 B
C++
21 lines
578 B
C++
#pragma once
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#include "ServerSession.h"
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class ServerSessionWorldServer : public ServerSession
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{
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// <CONSTRUCTOR>
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public: ServerSessionWorldServer();
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~ServerSessionWorldServer();
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// <NETWORK OBJECT>
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//protected: virtual void OnRecv(BYTE *pMsg, WORD wSize);
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// <SESSION>
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public: virtual eCONNECT_SESSIONS GetServerType() { return WORLD_SESSION; }
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virtual void Init();
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virtual void Release();
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void Update(); //< 매틱마다 호출이 되어야 하는 부분!!!!
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virtual BOOL SendPacket(MSG_BASE* pMsg, WORD wSize) { return Send((BYTE*)pMsg, wSize); }
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};
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