Files
Sun1602/Client/GameClient/Autobot/Action/AutobotActionFollow.h
T
2022-10-26 12:25:11 +08:00

35 lines
850 B
C++

#ifndef _AutobotActionFollow_H_
#define _AutobotActionFollow_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include "Autobot/StateMachine/AutobotState.h"
#include "Autobot/StateMachine/AutobotStateMachine.h"
class AutobotArea;
//------------------------------------------------------------------------
class AutobotActionFollow : public AutobotState<AutobotArea>
{
public:
static AutobotActionFollow* Instance();
~AutobotActionFollow();
virtual char* Name(){ return "AutobotActionFollow"; }
virtual void Enter(AutobotArea* owner);
virtual bool Execute(AutobotArea* owner);
virtual void Exit(AutobotArea* owner);
private:
AutobotActionFollow();
//copy ctor and assignment should be private
AutobotActionFollow(const AutobotActionFollow&);
AutobotActionFollow& operator=(const AutobotActionFollow&);
};
#endif