122 lines
2.6 KiB
C++
122 lines
2.6 KiB
C++
#pragma once
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#include "battlescene.h"
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enum
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{
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eCOMPETITION_SCENE_NONE = 0,
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eCOMPETITION_SCENE_START_READY,
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eCOMPETITION_SCENE_START,
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eCOMPETITION_SCENE_COMPETITON,
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eCOMPETITION_SCENE_END,
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};
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enum
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{
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eCOMPETITION_RENDER_NONE = 0,
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eCOMPETITION_RENDER_WIN,
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eCOMPETITION_RENDER_LOSE,
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eCOMPETITION_RENDER_TIE,
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};
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class compStatus
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{
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public:
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compStatus()
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{ clear(); }
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void clear()
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{
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m_dwTickStart = 0;
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m_status = eCOMPETITION_SCENE_NONE;
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m_renderstatus = eCOMPETITION_RENDER_NONE;
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}
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DWORD m_dwTickStart;
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DWORD m_dwTickCompStart;
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SHORT m_status;
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SHORT m_renderstatus;
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};
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class compWin
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{
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public:
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compWin()
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{ clear(); }
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void clear()
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{
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m_wWinPoint = 0;
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m_i64Exp = 0;
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m_CurMoney = 0;
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m_PlusPVPPoint = 0;
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m_wKillPoint = 0;
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m_wOtherKillPoint = 0;
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ZeroMemory (&m_ItemInfo, sizeof (INVENTORY_TOTAL_INFO));
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}
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WORD m_wWinPoint; // 승리 포인트
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EXPTYPE m_i64Exp;
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MONEY m_CurMoney; // 현재 하임
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INVENTORY_TOTAL_INFO m_ItemInfo; // 획득 아이템
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WORD m_PlusPVPPoint; // 획득 PVP 포인트
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WORD m_wKillPoint; // 현재 킬포인트
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WORD m_wOtherKillPoint; // 상대팀 킬 포인트
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};
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class compLose
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{
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public:
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compLose()
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{}
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};
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class TestUIScene_Ext01;
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class CompetitionScene :public BattleScene
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{
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public:
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friend TestUIScene_Ext01;
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CompetitionScene(void);
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virtual ~CompetitionScene(void);
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virtual BOOL Init( void ); // 초기화, 로딩
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virtual BOOL Render( DWORD dwTick ); // 메인 랜더링
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virtual BOOL Process( DWORD dwTick ); // 메인 계산
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virtual void Release( void ); // 종료
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virtual void ParsePacket( MSG_BASE * pMsg );
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virtual void ProcessKeyInput( DWORD dwTick );
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void OnUsePotion(BASE_ITEMINFO *pItemInfo);
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void ConfirmDeadMessageBox();
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void ResetProcessDeathMessage();
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void ConfirmDeadMessageBoxBeforeStart();
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virtual void DoSomethingPacket(BYTE byProtocol);
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RELATIONKIND::TYPE GetRelationKindOfCharacter( Character* pObject, BOOL bForceEnemy );
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private:
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void renderTimer();
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void renderWin();
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void renderLose();
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private:
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compStatus m_statusInfo;
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compWin m_winInfo;
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compLose m_loseInfo;
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WORD m_wMyTeamKey;
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bool m_bDeathMessage;
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DWORD m_dwDeathStartTime;
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bool m_ProcessDeathMessage;
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RECT m_baseRect;
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};
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extern CompetitionScene g_CompetitionScene;
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