41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#pragma once
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#if USING_GAMEGUARD
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#include "../../../include/GameGuard/NPGameLib.h"
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#pragma comment( lib, "../../lib/"VC_DIR_REDIRECT"/GameGuard/NPGameLib_101_DE_MT.lib")
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class GameGuardApi : public Singleton<GameGuardApi>
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{
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public:
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BOOL Init(TCHAR* construct_str);
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BOOL Init(TCHAR* construct_str, TCHAR* module_path);
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void Release();
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void SetClientHandle(HWND client_handle);
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bool Recv_CG_GAMEGUARD_SERVER_QUERY_CMD_Packet(MSG_BASE* msg);
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bool Recv_CG_GAMEGUARD_SERVER_QUERY_NAK_Packet(MSG_BASE* msg);
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public:
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DWORD Check();
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BOOL SendUserId(TCHAR* user_id_string);
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void SendToGameGuardServer(PBYTE pbPacket, DWORD dwPacketSize, DWORD dwServerNumber);
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LPCSTR GetInfo();
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void LastMessagePrint();
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public:
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void ErrorCodeResult(DWORD dwResult, bool timer_type = false);
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public:
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static void GameGuardMessageBox( LPCTSTR message );
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static LRESULT CALLBACK MessageBoxProc(HWND dlg, UINT message, WPARAM wParam, LPARAM lParam);
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public:
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GameGuardApi(void);
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~GameGuardApi(void);
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private:
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CNPGameLib* npgame_lib_ptr_;
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public:
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static TCHAR error_message_[MAX_PATH];
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static DWORD error_code_;
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static BOOL is_timer_type_;
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};
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BOOL CALLBACK NPGameMonCallback(DWORD dwMsg, DWORD dwArg);
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#endif // USING_GAMEGUARD
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