Files
Sun1602/Client/GameClient/ProjectileManager.cpp
T
2022-10-26 12:25:11 +08:00

228 lines
5.7 KiB
C++

//------------------------------------------------------------------------------
// ProjecttileManager.cpp
// (C) 2005 Webzen Sunstudio
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
//#include "Projectilemanager.h"
//#include "Projectile.h"
//#include ".\resourcemanager.h"
//#include "Application.h"
//
//ProjectileManager g_ProjectileManager;
//
////------------------------------------------------------------------------------
///**
//*/
//ProjectileManager::ProjectileManager(void)
//{
// m_dwLastKey = 1;
// m_hTrailTexture = INVALID_HANDLE_VALUE;
//
//}
//
////------------------------------------------------------------------------------
///**
//*/
//ProjectileManager::~ProjectileManager(void)
//{
//}
//
////------------------------------------------------------------------------------
///**
//*/
//void ProjectileManager::Clear( void )
//{
// Projectile_Map::iterator it;
// for( it = m_hashmapProjectile.begin() ; it != m_hashmapProjectile.end() ; ++it )
// {
// (it->second)->Destroy();
// delete (it->second);
// }
//
// m_hashmapProjectile.clear();
// m_dwLastKey = 1;
//}
//
////------------------------------------------------------------------------------
///**
//*/
//DWORD ProjectileManager::CreateProjectile( const PROJECTILE_PARAM & param )
//{
// DWORD dwProjectileKey = m_dwLastKey++;
//
// Projectile * pProjectile = new Projectile();
//
// // Todo:수정할것
//
// if(param.dwImageCode)
// {
// RESOURCECODE code = param.dwImageCode + ENGINE_RESOURCE_ID_OFFSET;
// CWzUnitDraw * pUnitDraw =
// ResourceManager::Instance()->AllocResourceUnitDraw(code); //화살
// pProjectile->SetUnitDraw(pUnitDraw);
// }
//
// pProjectile->Create( param );
// pProjectile->SetKey(dwProjectileKey);
//
// pProjectile->SetTexture(m_hTrailTexture);
// m_hashmapProjectile.insert( Projectile_Map_Pair(dwProjectileKey, pProjectile) );
// return dwProjectileKey;
//}
//
////------------------------------------------------------------------------------
///**
//*/
//BOOL ProjectileManager::Delete( DWORD dwProjectileKey )
//{
// Projectile_Map::iterator it,temp;
// for( it = m_hashmapProjectile.begin() ; it != m_hashmapProjectile.end() ;)
// {
// DWORD dwObjKey = (it->second)->GetKey();
//
// if (dwObjKey==dwProjectileKey)
// {
// temp = it;
// DWORD dwKey = (temp->first);
//
// it++;
// CWzUnitDraw *pUnit=(temp->second)->GetUnitDraw();
//
// //리소스가 있는 객체 만 삭제
// if(pUnit)
// ResourceManager::Instance()->FreeResourceUnitDraw(pUnit);
//
// (temp->second)->Destroy();
// delete (temp->second);
// m_hashmapProjectile.erase( dwKey );
//
// return TRUE;
// }
// else
// {
// it++;
// }
// }
//
//
// return FALSE;
//}
//
//cProjectileBase* ProjectileManager::GetProjectile(DWORD dwKey)
//{
// return g_ProjectileManagerEx.GetProjectile(dwKey);
//}
//
//
////
//////------------------------------------------------------------------------------
/////**
////*/
////Projectile * ProjectileManager::GetProjectile(DWORD dwKey)
////{
//// Projectile_Map_Itr itr;
//// itr = m_hashmapProjectile.find( dwKey );
//// if (itr == m_hashmapProjectile.end())
//// {
//// return NULL;
//// }
//// else
//// {
//// return itr->second;
//// }
////}
//
////------------------------------------------------------------------------------
///**
//*/
//void ProjectileManager::Process(DWORD dwTick)
//{
// Projectile_Map::iterator it,temp;
// for( it = m_hashmapProjectile.begin() ; it != m_hashmapProjectile.end() ;)
// {
// BOOL bKill = (it->second)->Process(dwTick);
// if (bKill)
// {
// temp = it;
// DWORD dwKey = (temp->first);
//
// it++;
// CWzUnitDraw *pUnit=(temp->second)->GetUnitDraw();
//
// //리소스가 있는 객체 만 삭제
// if(pUnit)
// ResourceManager::Instance()->FreeResourceUnitDraw(pUnit);
//
// (temp->second)->Destroy();
// delete (temp->second);
// m_hashmapProjectile.erase( dwKey );
// }
// else
// {
// it++;
// }
// }
//
// g_ProjectileManagerEx.Process( dwTick );
//
//}
//
////------------------------------------------------------------------------------
///**
//*/
//void ProjectileManager::Render()
//{
// ENUM_CULL_FACE eCullFaceMode;
// eCullFaceMode = g_pSunRenderer->GetCullFaceMode();
// ENUM_ALPHABLEND eAlphablendMode = g_pSunRenderer->GetAlphaBlendMode();
// g_pSunRenderer->SetAlphaBlendMode( AB_ALPHA, FALSE );
// WzColor oldcolor = g_pSunRenderer->GetDiffuseColor();
// g_pSunRenderer->SetCullFaceMode( CF_DRAW_ALL );
// Projectile_Map::iterator it;
// for( it = m_hashmapProjectile.begin() ; it != m_hashmapProjectile.end() ; ++it)
// {
// (it->second)->Render();
//
// }
// g_pSunRenderer->SetCullFaceMode( eCullFaceMode );
// g_pSunRenderer->SetColor(oldcolor);
// g_pSunRenderer->SetAlphaBlendMode( eAlphablendMode, FALSE );
//
// g_ProjectileManagerEx.Render();
//}
//
////------------------------------------------------------------------------------
///**
//*/
//void ProjectileManager::Init()
//{
// g_ProjectileManagerEx.Init();
//
// m_hTrailTexture = g_pSunRenderer->x_pManagerTexture->LoadTexture( "Data\\Arrow\\Alpha_Gradient.TGA" ,TLS_ORIGINAL_SIZE | TLS_NO_MULTITHREAD);
//}
//
////------------------------------------------------------------------------------
///**
//*/
//void ProjectileManager::Destroy()
//{
// if (m_hTrailTexture != INVALID_HANDLE_VALUE)
// {
// g_pSunRenderer->x_pManagerTexture->DestroyTexture( m_hTrailTexture );
// m_hTrailTexture = INVALID_HANDLE_VALUE;
// }
//
// Clear();
//
// g_ProjectileManagerEx.Destroy();
//
//}
//
////------------------------------------------------------------------------------
///**
//*/
//HANDLE ProjectileManager::GetTrailTexture()
//{
// return m_hTrailTexture;
//}