Files
Sun1602/Client/GameClient/SoundBGM.cpp
T
2022-10-26 12:25:11 +08:00

80 lines
1.3 KiB
C++

//------------------------------------------------------------------------------
// SoundBGM
// (C) 2005 y2jinc
//------------------------------------------------------------------------------
#include "SunClientPrecompiledHeader.h"
#include "SoundBGM.h"
SoundBGM g_SoundBGM;
//------------------------------------------------------------------------------
/**
*/
void SoundBGM::Play(SOUND_INDEX Index, BOOL bLoop /* = TRUE*/, BOOL bFadeIn /*= TRUE*/)
{
if (!Sound::Instance()->IsUseBGMSound())
{
return;
}
Stop();
m_SoundEffectInfo.m_hSound = wzsnd_play_bgm(Index, bLoop, Sound::Instance()->GetBGMVolume(), bFadeIn);
}
void SoundBGM::Seek(int iPos /*= 0*/)
{
if (!Sound::Instance()->IsUseBGMSound())
{
return;
}
// TODO :
// NOT YET IMP
}
void SoundBGM::Pause()
{
if (!Sound::Instance()->IsUseBGMSound())
{
return;
}
wzsnd_pause_bgm(m_SoundEffectInfo.m_hSound);
}
void SoundBGM::Resume()
{
// NOT YET IMP
}
void SoundBGM::Stop(BOOL bAll)
{
if (!Sound::Instance()->IsUseBGMSound())
{
return;
}
if (bAll)
{
wzsnd_stop_all_bgm(TRUE);
}
else
{
wzsnd_stop_bgm(m_SoundEffectInfo.m_hSound, TRUE);
}
}
void SoundBGM::SetVolume(float fVolume)
{
if (!Sound::Instance()->IsUseBGMSound())
{
return;
}
wzsnd_set_volume_all_bgm(fVolume);
}