Files
Sun1602/Client/GameClient/State/SkillStateAirBlow.h
T
2022-10-26 12:25:11 +08:00

32 lines
621 B
C++

/**
@author
-박준태
@since
@remarks
-2005.06.08 소스 정리(지완)
-2006.01.12 구현 작업시작(지완)
*/
#pragma once
class StateSkill;
class SkillStateAirBlow : public StateSkill
{
public:
SkillStateAirBlow() {}
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime);
#ifdef _NA_007619_20140916_PROCESS_CHANGE_AIRBLOW_DOWN
#else
protected:
HANDLE m_hTrailEffect;
#endif // _NA_007619_20140916_PROCESS_CHANGE_AIRBLOW_DOWN
};