21 lines
394 B
C++
21 lines
394 B
C++
#pragma once
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class StateSkill;
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class SkillStateDashStun : public StateSkill
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{
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public:
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SkillStateDashStun();
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private:
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virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
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virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
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private:
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BOOL m_bStartMove;
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DWORD m_dwCloneKey;
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DWORD m_dwCrushTime;
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void _AddHitEffect( Character* pCharacter );
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};
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