Files
Sun1602/Client/GameClient/State/SkillStateDashStun.h
T
2022-10-26 12:25:11 +08:00

21 lines
394 B
C++

#pragma once
class StateSkill;
class SkillStateDashStun : public StateSkill
{
public:
SkillStateDashStun();
private:
virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime);
virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick);
private:
BOOL m_bStartMove;
DWORD m_dwCloneKey;
DWORD m_dwCrushTime;
void _AddHitEffect( Character* pCharacter );
};